Rules For The Qualifying Rounds For Anime Mid-Atlantic's 2008 DDR Tournament


1. Qualifying rounds will occur on Friday night and Saturday morning. (Times and locations to be announced later and subject to change.) Sign-up sheets will be located in the Video Game Room. You may only participate in one qualifying round, either Friday night or Saturday afternoon.
2. If you have not signed up when the Qualifying round begins, you may still sign up during Qualifying rounds only after everyone else who has already signed up has gone.
3. When your name is called, you must step up to the dance pads within 30 seconds, or else your name will be moved to the back of the line. All qualifying rounds will end promptly at 8 pm on Friday and 12 pm on Saturday. There will be a cut-off time at each round.
4. You may use whatever modifiers you want during your qualifiers (Little and Freeze-Off are not allowed), but you may not ask for a do-over if you mess up.
5. For seeding purposes, scores will be based on your Dance Point Score, using the DDR MAX 2 formula.
(Dance Point Score = 2xPerfect + Great + 6xOK – 4xAlmost – 8xBoo) Ties will be broken by total number of Perfects, Greats, and so on down the line. If a tie still occurs, ties will be broken by number of Perfects from the first song, then number of Perfects from the second song, and finally by coin flip if necessary.
6. The top 16 scorers will then advance to the first round of the DDR tournament. Players ranking 17-20 will be designated as Alternates. The 16 contestants and 4 alternates will be posted by 1pm in the Video Game Room and in front of the Tournament room.
7. The tournament will be held on SATURDAY AT 6:00 PM IN PANEL ROOM 2. Contestants and alternates MUST report to the tournament room at least 15 minutes before the start of the tournament. Any contestant not present AT THE BEGINNING of the tournament will be replaced by one of the four alternates.
8. If a situation occurs where there are fewer than 16 contestants in the first round, byes will be issued starting with the highest seed. Seeds will be announced once the tournament begins, at which point participants will be notified of their opponents in their match.
9. The coordinators reserve the right to disqualify any player for any reason, including but not limited to unsportsmanlike conduct. Decisions of the coordinators are final and binding.
10. Even though contestants play for pride and prizes, remember to play for fun, first and foremost!

THE QUALIFYING SONGS FOR THIS YEAR'S DDR TOURNAMENT WILL BE TWO SONGS THAT APPEAR IN THE DDR EXTREME ARCADE GAME, WHICH WILL BE TWO OF THE FOLLOWING:

Speed Over Beethoven (Standard - 6)
Kakumei (Standard - 6)
Healing Vision (Standard - 6)
Cartoon Heroes (Standard - 6)
Ecstasy (Heavy - 7)
Silent Hill (Heavy - 7)
Air (Heavy - 7)
Happy Wedding (Heavy - 7)


Rounds 1, 2, and 3

1. All songs in Rounds 1, 2, and 3 will be from DDR MAX US.
2. Both players choose their songs in secret and will choose each other's difficulty and modifiers, up to a maximum of 3, in secret. Remember, you are not choosing your own difficulty (and modifiers). You are choosing the difficulty and modifiers for your opponent's song. Choosing modifiers is strictly voluntary.
3. Once a song has been played in the tournament, it may not be chosen again for the rest of the tournament.
4. Little, Stealth, and Freeze-Off modifiers are not allowed. Speed modifiers that would set the tempo above 400 BPM are not allowed, and if chosen, will default to the next lower speed modifier.
5. Beginner difficulty is not allowed. Light difficulty is not allowed past Round 1. Standard difficulty is not allowed past Round 2.
6. Ten-foot step charts (i.e. Max300) are not allowed in Round 1. If a 10-foot step chart is chosen in Round 1, the difficulty will default to the next lower one. Hint: remember, once a song has been played in the tournament, it cannot be chosen again for the rest of the tournament.
7. The winner of each song is determined by best tech score: (2xPerfects + Greats + OK's). The first player to win 2 songs advances to the next round. The runner-up is eliminated. In case of an exact tie in tech score, ties will be broken by: number of Boos, then Almosts, then Goods (lower score wins). If there still is a tie afterwards, the winner will be determined by coin flip.
8. If a third song is necessary, a song will be chosen by Roulette while both players' backs are to the screen. Difficulty will be Heavy. Players may choose their own Speed modifier but must play their songs with the Shuffle modifier.
9. Failing does not merit an automatic loss. Both players' scores will still be tallied in case one or both players fail the song. It is in the players' interest to continue playing to the end.
10. Players eliminated in Round 3 (semi-finals) will receive a consolation prize.

Round 4 (2 Players/Final)

1. The finalists will play a best-of-five contest.
2. They will choose from 7 songs from a US mix of DDR for PS2 (to be determined at the contest), each containing its own set of Edit Steps. The Edit Steps will range in difficulty from 7 – 10, but neither finalist will be hinted at how difficult the steps will be.
3. The lower seed will choose the first song. Thereafter, whoever lost the previous song will choose the next song. Finalists may choose their own respective Speed modifiers.
4. Failing does not merit an automatic loss. Both scores will still be tallied in case one or both players fail. It is in the players' interest to continue playing to the end.
5. The winner of each song is determined by best tech score: (2xPerfects + Greats + OK's). Ties in this round only will be declared no contest. The finalist who wins 3 songs (or is ahead after 5 songs) will be declared the champion and will win the grand prize. The runner-up will receive the second prize. (If time permits and there is still a tie for songs won after the 5th, a tiebreak song will be played.)
6. The champion may get an opportunity to win another bonus prize if he/she agrees to one more DDR task. It won't be easy! Details to be announced at the tournament.


Additional Rules

1. You are an eligible player if you have not won any Anime Mid-Atlantic DDR tournament in the past two years. This is to ensure everybody gets a chance to become tournament champion.
2. Players must immediately step off the pad upon the conclusion of their song in order for scores to be tabulated. Players may not step back onto the pad until told to do so by the judges and/or coordinator. Any player who causes the screen to exit the Results screen while scores are tallied will automatically lose the song, even if that player had the higher tech score.
3. It is the PLAYERS' responsibility to understand the rules of this tournament. Reading over these rules for the tournament is strongly recommended. Any objections to the results of a particular song (a scoring miscalculation, dance pad malfunction, or other irregularity) must be brought up with the judges and/or coordinator before the scores for each song are declared official.
4. You are expected to play DDR as if you were playing it at an arcade. Any player's requests to the coordinators to modify the game in any way so as to work it to their advantage (e.g. Asking that background movies be turned off, asking that the in-game announcer be turned off, etc.) will absolutely NOT be honored, and if insistent, may cause disqualification of that player.
5. The coordinators reserve the right to disqualify any player for any reason.
6. The coordinators also reserve the right to award additional prizes besides those announced and to modify the tournament in any way, especially if, in the opinion of the coordinators, time is running short.
7. Decisions of the coordinators are final and binding.
8. Even though contestants play for pride and prizes, remember to play for fun, first and foremost!

Enjoy and good luck!